
My Music Portfolio
Professional Experience
May 2024 - Present
Atlanta, GA
AGS LLC
Sound Designer
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Own end-to-end audio production for the Atlanta studio game pipeline, including composition, sound design, editing, mixing/mastering, FMOD authoring, Unity integration, QA, revisions, and final delivery.
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Served as the studio's sole audio owner following a team transition, independently prioritizing and delivering multiple concurrent projects on schedule and to quality expectations.
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Delivered audio for eight released titles: Pirate Hoard, Treasure Tides, So Hot Super 4 Legends, So Hot Super 4 Ultimate, Radiant Phoenix, Radiant Dragon, Trainstorm: Dynasty Fortunes, and Trainstorm: Empress Legacy.
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Frequently completed and integrated review-ready audio the same day visual content became available, enabling rapid iteration with game design, art, production, and engineering.
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Built reusable templates, batch-export workflows, and standardized asset and implementation practices to reduce setup and revision time while maintaining consistency across projects.
Jul 2019 - Present
Remote / U.S. & China
Independent Game, Film & Music Projects
Composer, Sound Designer & Audio Producer
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Created original music, sound design, and mixes for interactive projects including The Deer in the Woods, Fighting the Pandemic, and Looking for Craft, spanning interactive, strategy, and rhythm-based formats.
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Composed and produced audio for films, commercial work, and independent artist releases, including Feet on the Back, The Tipping Point, and a Durex campaign.
Oct 2022 - Present
Remote
Sphinx International Art Education
Music Production & Sound Design Instructor
- Develop customized curricula in sound design, music production, and media composition; mentor students through portfolio development and admissions preparation, contributing to acceptances from institutions including Berklee College of Music and Johns Hopkins University.
Educational Background
2022.8 - 2024.6
University of Miami - Master of Music, Media Scoring and Production (GPA: 4.0)
2018.9 - 2022.6
University of California San Diego - Bachelor of Arts, Music (ICAM) (GPA: 3.81)
Skills & Competencies
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Game Audio:
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Sound design, interactive music, audio implementation, Foley, spatial audio, mixing, mastering
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Engines & Middleware: Unity, Unreal Engine 5, FMOD Studio, Wwise
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Audio & Technical:
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Pro Tools, Logic Pro, Cubase, Studio One, Ableton Live, Adobe Audition, C#, JavaScript, Pure Data |
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Instruments: Electric guitar, electric bass, piano, synthesizer
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Languages:
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Mandarin Chinese (native), English (professional)
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