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My Music Portfolio

Professional Experience

May 2024 - Present

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Atlanta, GA

AGS LLC
Sound Designer
  • Own end-to-end audio production for the Atlanta studio game pipeline, including composition, sound design, editing, mixing/mastering, FMOD authoring, Unity integration, QA, revisions, and final delivery.

  • Served as the studio's sole audio owner following a team transition, independently prioritizing and delivering multiple concurrent projects on schedule and to quality expectations.

  • Delivered audio for eight released titles: Pirate Hoard, Treasure Tides, So Hot Super 4 Legends, So Hot Super 4 Ultimate, Radiant Phoenix, Radiant Dragon, Trainstorm: Dynasty Fortunes, and Trainstorm: Empress Legacy.

  • Frequently completed and integrated review-ready audio the same day visual content became available, enabling rapid iteration with game design, art, production, and engineering.

  • Built reusable templates, batch-export workflows, and standardized asset and implementation practices to reduce setup and revision time while maintaining consistency across projects.

Jul 2019 - Present

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Remote / U.S. & China

Independent Game, Film & Music Projects
Composer, Sound Designer & Audio Producer
  • Created original music, sound design, and mixes for interactive projects including The Deer in the Woods, Fighting the Pandemic, and Looking for Craft, spanning interactive, strategy, and rhythm-based formats.

  • Composed and produced audio for films, commercial work, and independent artist releases, including Feet on the Back, The Tipping Point, and a Durex campaign.

Oct 2022 - Present

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Remote

Sphinx International Art Education
Music Production & Sound Design Instructor

  • Develop customized curricula in sound design, music production, and media composition; mentor students through portfolio development and admissions preparation, contributing to acceptances from institutions including Berklee College of Music and Johns Hopkins University.

Educational Background

2022.8 - 2024.6

University of Miami - Master of Music, Media Scoring and Production (GPA: 4.0)

2018.9 - 2022.6

University of California San Diego - Bachelor of Arts, Music (ICAM) (GPA: 3.81)

Skills & Competencies

  • Game Audio:

    • ​Sound design, interactive music, audio implementation, Foley, spatial audio, mixing, mastering

    • Engines & Middleware: Unity, Unreal Engine 5, FMOD Studio, Wwise

  • Audio & Technical:

    • Pro Tools, Logic Pro, Cubase, Studio One, Ableton Live, Adobe Audition, C#, JavaScript, Pure Data  | 

    • Instruments: Electric guitar, electric bass, piano, synthesizer

  • Languages:

    • Mandarin Chinese (native), English (professional)

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